Hall of Fragments served as the entranceway to the 11th Venice International Architecture Exhibition Out There: Architecture Beyond Building.
Description from lab.rockwell:
Cinema constructs alternate architectural universes, places where designers can create environments that are free from the material and gravitational restraints of corporeal life. Bullets can be dodged, tall buildings leapt in a single bound, and houses dropped on unsuspecting witches with no damage to the young girl inside. This is truly architecture beyond building, a place bound only by imagination and the limits of projection technology.
This interactive installation sets the stage for “Architecture Beyond Building” by exploring how cinema’s freedom from physical restraints influences perception and behavior. The immersive environment is built of images from iconic films, presented in a manner where the visitor’s behavior influences, or authors, the cinema experience: The motion of inhabitants dynamically affects the sound and imagery on two curving screens – in a real-time simulacrum of the feedback loop between cinema and architecture.
Project site: http://lab.rockwellgroup.com/work/venice-biennale
